Archive for the ‘New Project’ Category

June 11 Second Club challenge / Norman rig impressions

Saturday, June 19th, 2010

I’ll be participating in this month’s 11 Second Club challenge. As a change of pace, instead of BasicGuy I’ll try using the Norman rig featured on their website. I’ve tinkered with this rig for a while and it seems perfect for animation tests. It you can adjust the body proportions pretty easily to build characters that look different, and none of these adjustments make the rig unstable. It has a standard array of body controls, all of which deform well and seem very stable. Norman features FK/IK matching like BasicGuy, but the scripting seems to take a different approach resulting an even faster workflow; there’s a single button to run FK/IK matching on the selected limb controller that automatically switches to the inactive control set (IE: running the command when a limb is in FK mode matches and switches to the IK rig). I’ve taken a look at the MEL and while scripting isn’t my forte, I can tell that it’s a very interesting approach.

The only thing that I’m not too big a fan of is its face rig. I love Jason Osipa-style facial control schemes (which is why I build them into all of my own rigs), and while there’s nothing wrong with Norman’s approach I just like having the added visual feedback from sliders. Norman’s face rig looks like it’ll still animate easily, with smooth open/close and wide/narrow mouth shapes as well as a variety of general shape changes and brow controls. One thing I’ve found that’s pretty neat is that there are aim-constrained eye controls that work in tandem with an FK eye rig. I’d like to dissect this rig and see how that’s done.

It looks like a really fun rig and I think it’ll work well. The goal with this project is to develop a demo reel-worthy character animation segment, so here goes!

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New project: Parkview Music Tech commercial

Thursday, December 10th, 2009

I’ve started a new project that I’ll be working on for the next six weeks. I’ve been asked by an instructor at Parkview High School (Lilburn, GA) to develop a brief commercial promoting the Music Technology program with the hopes of increasing enrollment for the coming school year. I’ll be building the environment for this piece as well as animating the principle characters and handling all the rendering. Dailies will be posted as production continues.

New Project/Dailies – The Handyman

Monday, November 16th, 2009

I’ve started developing an animation clip/motion test of the Handyman character that I designed, modeled, and rigged from scratch. I’m pretty pleased with how it’s coming along; the bulky proportions of this character make it difficult but very interesting to work with. The latter part of the animation still needs some refinement, and I also need to key in the facial expressions.

New project: Squoosh lipsync animation

Sunday, November 1st, 2009

Over the next two or three days I’ll be developing a new animation clip using the Smoosh rig included in Jason Osipa’s “Stop Staring: Facial Animation Done Right (2nd Edition)”.  It seems like a pretty good rig, though for some reason it’s missing blend shapes for things like raised eyebrows/eyelids.  Fortunately, I think I can make that work as I was going to have the character’s default expression be something of a scowl.  I’ll post dailies here as they’re completed.