Posts Tagged ‘animation’

New demo reel + website notes

Saturday, December 15th, 2012

I’ve recently updated my demo reel with some new content as well as a slightly re-worked turntable for my Fiat 500 model. The demo reel page also has a download option for the high-quality version of the reel. Check it out!

I’m also reviewing my website as  whole and am considering doing a pretty substantial redesign.  I like the overall branding and color palette, but some of the pages are redundant or don’t have places for some of the information I’ve posted.  In particular, I’d like to better-integrate my WordPress blog as well as expand my Portfolio section to include downloads for things like the Handyman, some of the MEL scripts I’ve worked on (more on the way!), and some of the tutorials I’ve made on this blog.  Stay tuned!

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11 Second Club: June 2010 – Final render posted

Tuesday, July 6th, 2010

I’ve finished my entry for June 2010′s 11 Second Club challenge. This was my first time submitting to a contest like this and I placed pretty well. I’ve added the final render to my video portfolio for your viewing pleasure! It’s also available on my Youtube channel. Take a look!

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I’ll be participating in the July challenge and I’ll be starting on it much earlier so I’ve got the time to develop the concept better as well as polish the animation some more. Look forward to dailies as they come along!

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11 Second Club – June 2010 – Dailies 5

Sunday, June 27th, 2010

Next round of dailies for the June project. I spent a good chunk of the day yesterday working on lighting and then doing render passes today. I’ll be sending this around to get some feedback before making the final render in time for the June deadline.

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11 Second Club – June 2010 – Dailies 4

Saturday, June 26th, 2010

Next daily on the June challenge. I revisited a few spots on the man as I wasn’t satisfied with the arc his left arm was making; upon turning on motion trails I noticed it was going all over the place, so I refined that a bit. Most of the progress is working on in-betweens for the woman, though there’s still a little left to do on that.

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11 Second Club – June 2010 – Dailies 3

Thursday, June 24th, 2010

Next batch of dailies. The man’s in-betweening is mostly done, barring some tweaks and adding in some details. I know there’s some clipping going on with the woman character just as the man falls forward, but she’s still on her stepped blocking; that’ll get fixed when I do in-betweens for her.

11 Second Club – June 2010 – Dailies 2

Wednesday, June 23rd, 2010

Second round of dailies. I’ve done the first pass of in-betweens on the man for the first half of the sequence. The latter half of the full clip is the same stepped blocking from the previous dailies, so I didn’t include that in the playblast.

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11 Second Club – June 2010 – Dailies 1

Tuesday, June 22nd, 2010

First round of dailies for the June 2010 11 Second Challenge. So far I’ve blocked in the main poses with stepped tangents. I was a little surprised to find out that Maya 2011′s playblasts are a little bugged (hard-coded to render at 24fps regardless of program settings), but for rough dailies, temporarily changing the scene frame rate to 24fps should be okay until this bug is fixed.

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June 11 Second Club challenge / Norman rig impressions

Saturday, June 19th, 2010

I’ll be participating in this month’s 11 Second Club challenge. As a change of pace, instead of BasicGuy I’ll try using the Norman rig featured on their website. I’ve tinkered with this rig for a while and it seems perfect for animation tests. It you can adjust the body proportions pretty easily to build characters that look different, and none of these adjustments make the rig unstable. It has a standard array of body controls, all of which deform well and seem very stable. Norman features FK/IK matching like BasicGuy, but the scripting seems to take a different approach resulting an even faster workflow; there’s a single button to run FK/IK matching on the selected limb controller that automatically switches to the inactive control set (IE: running the command when a limb is in FK mode matches and switches to the IK rig). I’ve taken a look at the MEL and while scripting isn’t my forte, I can tell that it’s a very interesting approach.

The only thing that I’m not too big a fan of is its face rig. I love Jason Osipa-style facial control schemes (which is why I build them into all of my own rigs), and while there’s nothing wrong with Norman’s approach I just like having the added visual feedback from sliders. Norman’s face rig looks like it’ll still animate easily, with smooth open/close and wide/narrow mouth shapes as well as a variety of general shape changes and brow controls. One thing I’ve found that’s pretty neat is that there are aim-constrained eye controls that work in tandem with an FK eye rig. I’d like to dissect this rig and see how that’s done.

It looks like a really fun rig and I think it’ll work well. The goal with this project is to develop a demo reel-worthy character animation segment, so here goes!

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Parkview Music Tech Commercial – Final

Monday, February 1st, 2010

After much gnashing of teeth, I’ve finished the final render and compositing on the Music Tech commercial.

Handyman – Dailies (3)

Wednesday, November 18th, 2009

Final revisions on the Handyman animation. All that’s left is to do a full render.