Posts Tagged ‘mel’

New MEL script – dbInsertGrp

Friday, March 15th, 2013

I’ve mentioned in previous blog posts that I’ve been trying my hand at more MEL scripting lately.  This is the first of three posts about the new/updated scripts I’ve been working on that might help speed up your workflow.  First up is my Insert Group Tool.  This one’s pretty straightforward: it takes your selected objects and places them beneath a group node while maintaining the selected objects’ place in the scene heirarchy.  It can also let you specify whether you want the group’s pivot point to be at the scene’s origin, aligned with the first object in your selection, or centered on your selected objects.  The only thing to watch out for is that this tool does not account for objects that already have animation keys applied, so be sure to apply this during the rigging phase of your project.  Hope this helps!

Click here to download the dbInsertGrp script

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New script for download – DB3D Manipulator Creator

Friday, September 7th, 2012

I’ve been dabbling with MEL from time to time and developed what I’ve found to be a pretty useful tool for any kind of rigging: a NURBS curve generator. It builds NURBs curves in a variety of shapes (square, circle, sphere, others) that can be used as control objects for anything. While I’m not an expert at MEL, I’ve found the script to be pretty stable and there’s also some error-checking built into it to make sure it can be run safely without damaging other objects in your scene. Give it a shot!

Click here to download the script

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