Posts Tagged ‘rig’

New MEL script – dbInsertGrp

Friday, March 15th, 2013

I’ve mentioned in previous blog posts that I’ve been trying my hand at more MEL scripting lately.  This is the first of three posts about the new/updated scripts I’ve been working on that might help speed up your workflow.  First up is my Insert Group Tool.  This one’s pretty straightforward: it takes your selected objects and places them beneath a group node while maintaining the selected objects’ place in the scene heirarchy.  It can also let you specify whether you want the group’s pivot point to be at the scene’s origin, aligned with the first object in your selection, or centered on your selected objects.  The only thing to watch out for is that this tool does not account for objects that already have animation keys applied, so be sure to apply this during the rigging phase of your project.  Hope this helps!

Click here to download the dbInsertGrp script

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New BasicGuy posted on Tim Oberlander’s blog

Thursday, June 3rd, 2010

Tim Oberlander recently updated his BasicGuy rig to version 3.3.1. I first used BasicGuy in a character animation class at SCAD (it quickly became a favorite of the entire class), and to this day it’s still my favorite rig. It looks like the new version revamps the BasicGuy GUI scripts; the GUI now has much more advanced functionality built into it, and the FK/IK snapping workflow has been simplified. I’ve been thinking of doing some more character animation work lately so I’ll probably give it a spin myself soon enough. Check it out!

Click here to go to Tim Oberlander’s blog

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New demo reel and rig video

Friday, April 2nd, 2010

This past week I revamped the Handyman rig I first created this past Fall.  I’ve posted a breakdown video demonstrating the rig’s functions in my video gallery.  I’ve also updated my demo reel; I swapped out a few animations to make room for the rig video.  Check them out!

Updated demo reel
Video gallery
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