Posts Tagged ‘script’

New MEL script – dbInsertGrp

Friday, March 15th, 2013

I’ve mentioned in previous blog posts that I’ve been trying my hand at more MEL scripting lately.  This is the first of three posts about the new/updated scripts I’ve been working on that might help speed up your workflow.  First up is my Insert Group Tool.  This one’s pretty straightforward: it takes your selected objects and places them beneath a group node while maintaining the selected objects’ place in the scene heirarchy.  It can also let you specify whether you want the group’s pivot point to be at the scene’s origin, aligned with the first object in your selection, or centered on your selected objects.  The only thing to watch out for is that this tool does not account for objects that already have animation keys applied, so be sure to apply this during the rigging phase of your project.  Hope this helps!

Click here to download the dbInsertGrp script

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